Are you a software engineer, web developer, graphic designer, marketer, or startup enthusiast? Come spend 12 hours to build a mobile app, web site or project that will make life better at Cal Poly and your community.
The Cal Poly Hackathon is designed for Cal Poly students. It's a great way for you to make new connections, learn skills, and get feedback from mentors and your peers. It will be a creative, supportive environment – OK, maybe just a little bit competitive too. Bring your energy and enthusiasm and let’s build together.
During the Cal Poly Hackathon we will have experienced mentors on hand to help you with different technologies for development and design. On Saturday evening at 8:00 pm each team will demo their product, website, or mobile app and receive feedback from an expert panel. After voting by the judges, and by all of you, we will celebrate with some fun prizes.
Past hackathons have led to job opportunities, internships and student teams forming start ups of their own, and we hope to see you join that notable list! The Cal Poly Hackathon is also a great résumé builder!
You giggle when you hear the words, "business model canvas."
You possess rad design skills, a cunning eye, and bleed whitespace.
You are trained in the art of programming and sleeptalk code.
There is no charge to attend but we can only fit a limited number of people so sign up early!
Content developer, marketer or startup enthusiast?
Can you do HTML or visual design but not code?
If you can code...
*Ticket counts are updated every few minutes.
Don't try to reinvent the wheel. Steer away from micro-social-network-of-X apps unless they bring a new twist. Bringing a social application to fruition can also be faced with costs if scaled improperly.
For apps that require some sort of login (more than half of last year's did), design and presentation teams should skip the login flow. Although crucial, every login form ever created functions the same way - it should be lower on your list of priorities. Devote the few hours given to actually focus on what makes your app special.
Similar advice for developers. Work on some demo-able feature first (if possible) leaving mundane features or scaffolding until later. -Jeff Hokit
If you want to get something done, try to use languages/platforms/libraries you've used before. But if you're just here to code and have fun, then use something new and exciting.
Don't do multithreading, or multiple processes, and avoid optimizing *anything* until you're absolutely sure your app is unusable without the optimization.
Avoid any networking code if you can, unless it's something simple like a webserver using HTTP. - Evan Ovadia
developer, designer, and partner at Bold, a web and mobile studio
JUDGE | KEYNOTE
Director of UX, IFIXIT
Originally from Florida and having over 13 years experience in the web design field, Tony now manages a small team of designers at iFixit here in SLO. He’s passionate about every aspect of UX, from user interfaces to retail packaging and is a board member for the local SLO/UX meet up group.
Through Joey's leadership, StudioGood has created cutting-edge and award-winning digital campaigns for Pepsi, Best Buy, Unilever, Electrolux, eBay, PayPal, and many more. He brings over 18 years of experience creating unique and effective online strategies for major entertainment studios, Fortune 500 companies, and national nonprofits. He has directed online and offline events that have raised over $100 million for NPOs around the world. Joey has led several Capital Campaign efforts in Los Angeles and San Luis Obispo, including the San Luis Obispo Children’s Museum. He understands the consumer's expectation is shifting. He's one of the guys shifting it!
Christina Ray is VP of Strategy at StudioGood. Her passion is to discover opportunities by connecting the dots between creative people, fresh ideas, emerging tools and new audiences. Over the course of fifteen years in the New York art and technology markets, Christina collaborated with many exceptional builders, makers and thinkers. With them she designed and produced over a hundred exhibitions, events, websites and products and received press coverage in The New York Times, The Boston Globe, The Wall Street Journal, The Economist, New York Magazine, Gothamist and The Village Voice, among other publications.
Jeff Hokit is User Experience Director for Rocket Communications, a design studio based in San Francisco. He is a veteran interaction designer and developer specializing in mobile. Jeff has led the design of dozens of client projects for Silicon Valley startups and giants, and has led the design and development several flagship iOS projects. He and his business partner Silvio recently created Blossom Dress Up, a beautiful children’s game for iOS. Skills: Interaction Design (All platforms, but he especially enjoys mobile) and App Development (iOS only)
Operating Systems: 12 years with Windows, 8 years with Linux/Mac OSX, 4 years with iOS, and 2 years with Android OS, experience in Palm OS and Windows Mobile as well.
Lead Product Designer at West Agile Labs
Skills: UI & UX Design, Frontend Engineering, Rapid Prototyping
Eli's expertise is on early stage app development, designing and building scalable MVPs from scratch. Eli has helped work on the release of over 20 different web and mobile applications since graduating Cal Poly in 2013 with a degree in GrC.
Brian Granger is an Associate Professor of Physics at Cal Poly State University in San Luis Obispo, CA. He has a background in theoretical physics, with a Ph.D from the University of Colorado. His current research interests include parallel and distributed computing and interactive computing environments for scientific computing and data science. He is a leader of the IPython project, co-founder of Project Jupyter and is an active contributor to a number of other open source projects focused on data science in Python. He is a board member of the NumFocus Foundation and a fellow at Cal Poly’s Center for Innovation and Entrepreneurship. He is @ellisonbg on Twitter and GitHub.
Manager, Product Design and Development, TransUnion
Equal parts designer and technologist, Peter is an experienced Art Director, Product Designer, and Front-end Developer currently managing Product Design & Development at TransUnion. TransUnion is a financial and information solutions company that is tackling big problems in consumer web applications and mobile by connecting the dots for consumers in the areas of credit monitoring, identity theft protection, and wealth management. Skills: UI/UX Design, Wireframing/Rapid Prototyping, Design for Conversion/Engagement/Retention, HTML, CSS, LESS/SASS, jQuery.
Ed is currently the senior front-end web developer for TransUnion, where he has built a boilerplate application using asynchronous calls and JSON templating for several different sites. A Chicago native, Ed has worked with many of the leading agencies in Chicago such as LipmanHearne, AlphaZeta, IA Collaborative and DesignKitchen; as well as for some high-profile Chicago-based companies like TransUnion, Motorola, Crate & Barrel, Aon, and Grainger. He is a craft beer fanatic and enjoys coding to post-rock, downtempo and ambient music.
tylerbuilds.co | refreshmedia.com
Brittony is a recruiter on University Recruiting team at Palantir, where her focus is finding and hiring great talent. Traveling to schools around the country, Brittony thrives on interacting with students, providing an exceptional candidate experience, and building a world class recruiting program for Palantir. Brittony graduated from San Jose State University and prior to Palantir, she recruited for Yahoo!, Meebo, and Evernote. When she's not traveling the globe, you'll find Brittony spending time with her family in her hometown of San Jose, CA.
Christina is the lead of the Internal Tools team at Palantir. The Internal Tools team is responsible for the build systems pipeline and developer tools, including source code management, continuous integration, artifact & dependency management, build tools, source code management, and much more. Christina graduated from Cal Poly with a Bachelor’s in Animal Science, and a Master’s in Computer Science. Christina loves being outdoors, swimming, hiking, camping, and riding her horses as often as possible.
Yun is a developer for the Internal Tools team at Palantir Technologies. At the moment, his projects include producing tooling for Gradle, and developing a scalable continuous integration infrastructure. His previous experience involved developing software for robotics and physical automation at Lawrence Berkeley National Lab. Besides pressing buttons and staring at glowing rectangles, Yun's interests include fixing up and riding things that have two wheels.
Jack started working at Palantir after receiving his CS degree from the University of Texas at Austin. Since then, he’s helped our customers find solutions to their largest problems on business development, evolve our core technologies on the product team, and scaled our internal processes on Internal Applications. Jack’s favorite class of problems is user experience and creating new interfaces, because it is an opportunity for him to think critically about human psychology. In his free time, he likes to lose money playing poker, sound bad on the drums, and feed in League of Legends.
Kyle is a developer for the Internal Applications team at Palantir Technologies. At the moment, Kyle's day to day varies from building Rails and Angular applications to wrangling with Postgres on ETL work as well as building applications on the Force.com platform. Kyle graduated in 2012 from Stanford University with a B.S. in Computer Science. Prior to Palantir, Kyle had stints at eHuman, Cisco, and the HCI Group at Stanford. In his free time, Kyle loves to practice Brazilian Jiu Jitsu, play poker, and walk his Chihuahua Sadie Boo.
Lead UI Developer at Spokeo
Anthony Lipscomb graduated from the Cal Poly CPE program in 2013 and went straight to work for MINDBODY. He is currently on the Android application development team and learning iOS. On the weekends he enjoys long hikes, camping, and line dancing at the grad in SLO.
Joseph is a developer for iCracked Inc. He provides backend support for internal systems integration and development on the force.com platform. Joseph is currently building a project using a Flask and Python3 stack. Some of his favorite activities include rock climbing, multi-rotors, and cycling.
Ashlyn Aiu graduated from Cal Poly in 2012 with a BS in Graphic Communication and a minor Music. She currently works as a Product Designer at iCracked where she splits her time between designing interfaces using Sketch and coding web apps using AngularJS, Grunt, and SASS. She’s previously worked on projects through the SLO Hot House designing and developing iOS apps.
Brett graduated from Cal Poly with a degree in Graphic Communication concentrating in Design Reproduction Technology in 2013. He is currently a Product Designer on the Front-End Development team at iCracked where he focuses on UI/Visual Design. In the past, Brett has served as a Production Designer at Apple on the Localization and Release Engineering Team and held an internship on the Marketing Team at Evernote. He's here for your teams creative needs.
Skills: UI/UX Design, User Flows, Visual Design, Mobile Design, Interaction Design, Illustration/Iconography, HTML/CSS.
Jenny graduated from the Art and Design Department at Cal Poly last year with a concentration in Studio Arts and minors in GRC and Women & Gender Studies. February 2013, she participated in the Cal Poly- Evernote Hackathon with three other teammates: Taylor McIntyre, Brett Itaya, and Will Robbins. Their team's app was awarded the Grand Prize at the Hackathon, which lead to a great opportunity for her to intern at Evernote upon graduation. She now works full time at Evernote as a designer for Branded Products, and will be available on Saturday to help the creatives on your team.
Jason is currently working as a Visual Designer at Evernote. In the past Jason has served in a web designer/developer role at Harvard Public Affairs & Communications, making improvements to Harvard.edu, the Harvard Gazette, and redesigns of existing Harvard websites. Jason has also served as an intern on the production team at Blue State Digital, working with a wide range of clients on Expression Engine development projects.
Jason's personal design and photography work has been featured on major design and creative sites including VICE, InterfaceLIFT, Abduzeedo, and TechCrunch. His designs have also been featured on commercial products such as the Pantech Pursuit sold by AT&T, and the SKY Vega smartphone.
Alex F. DeNoble is a Professor of Management and Executive Director of the Lavin Entrepreneurship Center in the College of Business Administration at San Diego State University. His primary areas of expertise include entrepreneurship and corporate innovation, technology commercialization and strategic management. He has published articles in journals such as IEEE Transactions on Management, the Journal of Business Venturing and the Journal of High Technology Management Research. His other professional activities encompass both executive training and strategic consulting. Over the past several years, he has conducted training programs with such companies as Qualcomm Inc., Siemens Corporation and Delta Electronics (Taiwan). Dr. DeNoble is the current President-Elect of the United States Association for Small Business and Entrepreneurship (USASBE). He is also the recipient of several entrepreneurship educator awards including the 2013 Karl Vesper Pioneer Award from the Experiential Classroom Program and the 2008 Monty Award from SDSU for Outstanding Faculty Contributions. He received a B.S. in Accounting from Monmouth University in 1975, a M.S. in Accounting from Virginia Tech in 1977 and a Ph.D. in Strategic Management from Virginia Tech in 1983.
Doors open, registration/check-in, pick up your t-shirt, start mingling!
Welcome, overview and pizza
Idea brainstorming & team forming
Event ends between 8-9pm, doors close at 10 pm.
Formed teams are welcome to start working on their Hackathon project off site or at one of the 24-hour locations on campus but Bonderson doors will close at 10 pm.
Doors open—First-in first-choice to snag the best tables and locations for your team!
TEAM registration begins. Breakfast and coffee served
Formed teams start building apps and web sites. Mentor Workshops throughout the morning
Lunch served. Mentor workshops throughout the afternoon
3 hours remaining - Crunch time!
Team Pitches begin (Spectator ticket holders arrive at 8:00 pm for team pitches!)
Out of the bldg. - Cleaning & Done
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Shout out to Google Fonts for providing Montserrat - one classy typeface.
Font Awesome is awesome. Thanks Dave Gandy